📐 Mathematics — Class XI · 3D Geometry

Introduction to Three Dimensional Geometry

From 2D to 3D — extending coordinate geometry into space with x, y, and z axes

📖 Chapter 11 ⏱ ~40 min read 🏷 Geometry

In this chapter

  1. Coordinate Axes and Planes
  2. Coordinates in 3D Space
  3. Octants
  4. Distance Formula in 3D
  5. Applications
  6. Summary

11.1 Coordinate Axes and Planes

"Mathematics is both the queen and the hand-maiden of all sciences." — E.T. Bell

In 2D geometry, we locate points using two perpendicular axes (x and y). In 3D geometry, we add a third axis — the z-axis — that's perpendicular to both x and y axes. This lets us describe positions in space, not just on a flat surface.

The Three Axes

📏

x-axis

Horizontal axis. Points on it have coordinates (x, 0, 0).

📐

y-axis

Vertical axis. Points on it have coordinates (0, y, 0).

📏

z-axis

Perpendicular to both x and y. Points on it have coordinates (0, 0, z).

📐

Origin

Where all three axes meet. Coordinates: (0, 0, 0).

Coordinate Planes

📐 Three Coordinate Planes

Each pair of axes defines a plane:

XY-plane: z = 0 (the "floor")
YZ-plane: x = 0 (left wall)
ZX-plane: y = 0 (right wall)

These three planes divide space into 8 regions called octants.

3D coordinate axes showing x, y, z axes and coordinate planes
Figure 11.1 — Three mutually perpendicular axes forming a 3D coordinate system

11.2 Coordinates in 3D Space

A point in 3D space is represented by an ordered triplet (x, y, z) where:

📐 What x, y, z Mean

x = distance from YZ-plane (right/left)
y = distance from ZX-plane (forward/back)
z = distance from XY-plane (up/down)

Example: Point (2, 4, 5) is 2 units from YZ-plane, 4 units from ZX-plane, and 5 units above XY-plane.

💡 Signs of Coordinates

Coordinates can be positive or negative:
Positive x: in front of YZ-plane
Negative x: behind YZ-plane
Positive y: right of ZX-plane
Negative y: left of ZX-plane
Positive z: above XY-plane
Negative z: below XY-plane

Point in 3D space with coordinates labeled
Figure 11.2 — Point P(x, y, z) in 3D space with perpendicular distances to coordinate planes

11.3 Octants

The three coordinate planes divide space into 8 octants (like 4 quadrants in 2D, but doubled).

📐 Signs in Each Octant

Octant I: (+, +, +) — all positive
Octant II: (-, +, +)
Octant III: (-, -, +)
Octant IV: (+, -, +)
Octant V: (+, +, -)
Octant VI: (-, +, -)
Octant VII: (-, -, -) — all negative
Octant VIII: (+, -, -)

💡 Quick Memory Trick

First 4 octants (I-IV) have positive z (above XY-plane).
Last 4 octants (V-VIII) have negative z (below XY-plane).
Within each group, the signs follow the 2D quadrant pattern!

Eight octants with sign labels
Figure 11.3 — Eight octants formed by three coordinate planes

11.4 Distance Formula in 3D

The distance formula extends naturally from 2D to 3D — just add the z-difference squared!

3D Distance Formula PQ = √[(x₂ - x₁)² + (y₂ - y₁)² + (z₂ - z₁)²]
📐 Distance from Origin

Distance from origin O(0,0,0) to point P(x,y,z):

OP = √(x² + y² + z²)

Example: Distance from origin to (2, 3, 6) = √(4 + 9 + 36) = √49 = 7

Applications

📐 Collinearity Check

Three points are collinear if they lie on the same line:
Check if PQ + QR = PR

Example: P(-2,3,5), Q(1,2,3), R(7,0,-1)
PQ = √14, QR = √56 = 2√14, PR = √126 = 3√14
√14 + 2√14 = 3√14 ✓ → Points are collinear!

📐 Right Triangle Check

Check if a² + b² = c² (Pythagorean theorem in 3D)

Calculate all three side lengths squared. If the sum of two equals the third, it's a right triangle.

3D distance formula visualization
Figure 11.4 — 3D distance formula: extension of Pythagorean theorem to three dimensions

11.5 Applications

Finding Coordinates

📐 Example: Finding a Vertex

Given three vertices of parallelogram ABCD: A(3,-1,2), B(1,2,-4), C(-1,1,2). Find D.

In a parallelogram, diagonals bisect each other. So midpoint of AC = midpoint of BD.

Midpoint of AC = ((3-1)/2, (-1+1)/2, (2+2)/2) = (1, 0, 2)
Let D = (x, y, z). Midpoint of BD = ((1+x)/2, (2+y)/2, (-4+z)/2)

Setting equal: x = 1, y = -2, z = 8 → D(1, -2, 8)

📐 Centroid of Triangle

Centroid G of triangle with vertices A(x₁,y₁,z₁), B(x₂,y₂,z₂), C(x₃,y₃,z₃):

G = ((x₁+x₂+x₃)/3, (y₁+y₂+y₃)/3, (z₁+z₂+z₃)/3)

The centroid is the average of all three vertices.

11.6 Summary

✅ Key Takeaways

3D Coordinate System: Three mutually perpendicular axes (x, y, z) meeting at origin.

Coordinate Planes: XY-plane (z=0), YZ-plane (x=0), ZX-plane (y=0).

Point Representation: P(x, y, z) where x, y, z are distances from coordinate planes.

Octants: 8 regions formed by coordinate planes. Signs follow pattern (+,+,+) in Octant I.

Distance Formula: PQ = √[(x₂-x₁)² + (y₂-y₁)² + (z₂-z₁)²]

Special Points: On x-axis: (x,0,0). On y-axis: (0,y,0). On z-axis: (0,0,z).

Collinearity: Points are collinear if PQ + QR = PR.

Centroid: Average of all three vertices.

Ch 10 — Conic Sections Ch 12 — Limits and Derivatives